![]() ![]() I thought they were just rumors until it happened to me. It had such a magic to it that when the rumors spread of the triple dunk I was mesmerized. You climbed to the top by owning the streets just like they did.īoth of these new features certainly drove the game sales but in the eye of the general public the double dunk was the new main asset. And in the end, you felt like you had earned the company you now found yourself in with NBA greats. Playing these players where many of them first picked up a basketball made the stakes so much higher and the pride could be felt through the entire game. But by tying multiple star players to their home town cities and have a gauntlet style story mode of taking over the streets it feels so much more real. Until now we as an audience just had to accept the premise that 10 of our favorite NBA players were getting together for a pickup game. The concept of tying in these real players into the fictional world of NBA street is downright genius. But unlike in other street games, the storytelling in Homecourt is not lazy but it is immersive. With cover athlete Carmelo Anthony and the rest of the banana boat taking the league by storm, it only makes sense to give fans these generational athletes in a street style game not bound by reality. Game story: 2007 was a great year in basketball and a great year for this game to be released. This game upped the ante with the gameplay and specifically this move. It sounded like the coolest thing in the world to me, but more on that later. I myself only bought the game to see this feature as I couldn't even imagine it. A move that again is less than plausible, and certainly less than legal, but one that captured the imagination of fans everywhere. NBA Street Homecourt decides to ramp up the fictional moves in this category with the addition of the double dunk. The difference is these characters aren't held back by media standards and press conferences. The characters in the games played in a very braggadocious and cocky way, something that fans clamor for more of in real life. Player's soaring in the air for alley-oops, passes off the backboard, running up walls, and an overall swagger that was matched by none. Moves that were very clearly fictional and less than plausible, but grounded in enough realisim that fans couldn't get enough of these games. Blending elements from pickup street games with an over the topness that fans loved from day one. Gameplay: The genesis of the Street franchise made its bones on dramatic cartoonization of not only the players but the games sports fans love. ![]()
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